using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class KineticAnimationInfo
{
	[Serializable]
	public class CheckpointInfo
	{
		public Vector3 positionChange;

		public Quaternion rotationChange;

		public Vector3 hitHandPositionChange;

		public float time;
	}

	public string animatorStateName;

	public float clipLength;

	public List<CheckpointInfo> checkpoints = new List<CheckpointInfo>();
}
